You need to do this and then switch to another field before its counted as being changed.Ive tested it myself, and I have yet to encounter any problems both in-game and with the tool.The program was designed for.NET Framework 4.6.1.
If you do not have an updated version it WILL NOT WORK due to incompatibility with older versions of the framework. Nice job Lost Heart Id like the way it uses pointers instead of data. Thats what I want to see it in tools nowadays (like I have seen it also in G3T) because it gets so tired replacing offsets to the new data if it is too much. ![]() One bug though: I opened Emerald then I open FireRed (and vice versa). The Trainer Class list doesnt change (but it changed in textbox). One question though, does it support extended Mons, moves etc Edit: Nevermind saw the ini:P. One question, though: could you make it so users can specify Pokmon for a Trainers team using the species instead of just their name For example if I have two Basculin which share the same name, being able to specify which one in particular would be very useful. Other than that, I cant think of anything necessary to improve it:D. And I can definitely add a specification for species number. What I would appreciate more than anything, though, is if you ported this out of.NET and into a platform-independent language so it can be adjusted to compile on Linux, OS X, etc. Id recommend D but I know how you feel about that - maybe try Python, or C I dont know. And Im not opposed to D at all, Id just need to learn it better. Hope you can make it even better Little problem I found, if you change any of the number values (by typing in a new number, NOT using the arrows) like intro music, ai or trainer sprite and then click save, it doesnt actually save.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |